Roto Matchmove project from Film School Grad Reel. Matchmoved plate in PFTrack.
Created CG model in Maya, textures in Photoshop. CG integrated in Nuke. Roto elements created
in Nuke in pieces and merged together to create roto alphas. Rotos were broken up by overall
object (each person and jacket, fountain wall) and then broken down to base elements
(limbs/joints, hair). Original plate distortion was reintroduced as a final touch.